![]() ![]() I'd bet that porting games that survived the transition to Catalina (and many, many did not) will be pretty easy. I guess if I had to bet, I'd bet that if anybody actually uses hand tweaked assembler, it would be the people who develop engines (like Unity or Unreal), and that most developers are using higher level tools. In fact, I'd bet the transition to ARM will be easier than the transition to Catalina (I still haven't upgraded to Catalina because I'm not ready to give up some older games) ![]() I'd bet that porting games that survived the transition to Catalina (and many, many did not) will be pretty easy. Download a games files to your Mac (again, well leave it up to you to find them), put them in a folder (like /Documents/DOSgames), then open DOSBox and run. Stated differently - to what extent do game developers use languages and APIs that are high-level enough that porting will be easy, versus using hand tweaked x86 assembler that would make porting hard? But is that true? And how easy/hard is it to port the engines? Some are already on iOS, but how much does that help? Are you interested in the process Here’s how to share games on. I could imagine that once popular game engines are ported, it might be relatively easy to port the games that use those engines. No matter if you are running a Windows PC, MacOS machine, or Linux box, you can play your favorite games with friends and family. I'd love to hear from game developers regarding the potential ease or difficulty of porting games from Intel to ARM. ![]()
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